

# Weapons & Ammo Locations Guide in Silent Hill: Townfall
Silent Hill: Townfall provides Simon Ordell with a variety of weapons to defend himself against the horrors lurking in St. Amelia. From firearms to improvised melee weapons, each tool serves a specific purpose in survival. The game launches on September 24, 2026, for PlayStation 5 and PC via Steam and Epic Games Store.

Weapon CategoriesSilent Hill: Townfall features a limited but impactful weapon arsenal. Ammunition is scarce by design — this is a survival horror game where every bullet counts. This guide covers every weapon in the game, where to find them, their damage output, and tips for managing your resources effectively.

Firearms
### Pistol
The Pistol is your primary ranged weapon for most of the game.
- Location: Obtained in Part 2: Zoe. Found in a box labeled "Richard's Gift" in the Town Square area.
- Damage: 2-shot kill on standard enemies.
- Ammo: Pistol ammunition can be found throughout Parts 2-5. Check boxes, shelves, and hidden areas.
- Tips: The Pistol is reliable and relatively quiet compared to the revolver. Use it as your go-to firearm for most encounters. Conserve ammo — two shots per enemy adds up quickly over the course of the game.
### Flare Gun
The Flare Gun is a powerful single-shot weapon found in the later sections of the game.
- Location: Obtained in Part 4: Clara Woods. Access the CEG Lockers area using code 184 — the Flare Gun is inside Locker 75.
- Damage: 1-shot kill on standard enemies.
- Ammo: Flare Gun ammunition is extremely scarce. Treat every shot as precious.
- Tips: The Flare Gun is ideal for boss encounters or emergency situations where you need to eliminate a threat in a single hit. Do not waste it on regular enemies if you can avoid them with stealth.
### Shotgun
The Shotgun is the most powerful standard weapon in the game, obtained late in the story.
- Location: Obtained in Part 5: Richard. Becomes available automatically after completing the CEG Tower section.
- Damage: 1-shot kill on standard enemies.
- Ammo: Shotgun shells are limited but can be found in Part 5 areas.
- Tips: The Shotgun is devastating at close range and excellent for boss fights. However, by the time you obtain it, you are in the final stretch of the game where resources are tightest. Use it wisely.
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The Revolver
Simon's revolver serves as a weapon of last resort rather than a primary weapon.
- Availability: Available from early in the game. - Damage: Effective but not as versatile as other firearms. - Drawbacks: - Extremely loud — firing the revolver alerts every enemy in the surrounding area. - Slow to reload — the revolver uses a single-chamber loading system, meaning each shot requires a manual reload animation. - Limited capacity — you cannot rapid-fire in emergencies. - Tips: Only use the revolver when absolutely necessary. It is a panic button, not a tactical weapon. If you fire it, be prepared for additional enemies to converge on your position.
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Improvised Weapons
Improvised weapons are your most commonly available combat tools and should be your first choice for dealing with enemies when stealth is not an option.
### Planks
- Location: Found everywhere — construction sites, broken furniture, boarded-up buildings throughout St. Amelia.
- Usage: Decent melee range and moderate damage. Good for keeping enemies at a safe distance.
- Durability: Degrades with use and eventually breaks.
### Pipes
- Location: Commonly found in industrial areas, basements, and utility rooms.
- Usage: Solid damage and reasonable durability. A reliable all-purpose improvised weapon.
- Durability: Lasts longer than planks but still degrades over time.
### Bricks
- Location: Scattered throughout the town, especially near damaged buildings and construction areas.
- Usage: Can be thrown for ranged attacks or used as a melee weapon. Throwing a brick creates noise that can also serve as a distraction.
- Durability: Single-use when thrown, moderate durability as a melee weapon.
### Bottles
- Location: Found in homes, pubs, and commercial buildings throughout St. Amelia.
- Usage: Fragile but readily available. Can be thrown to create distractions or used as a quick melee weapon.
- Durability: Breaks quickly in melee. Better as a thrown distraction.
### General Improvised Weapon Tips
- Always pick up improvised weapons when you see them, even if you have a firearm. They are your backup when ammo runs out.
- Weapons degrade over time — do not rely on a single improvised weapon for extended combat.
- Switch weapons frequently to maximize the total damage you can deal before they break.
- Thrown objects double as distractions — a brick or bottle thrown down a hallway can lure enemies away from your path.
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New Game+ Exclusive Weapons
Completing the game unlocks New Game+ mode, which includes two powerful exclusive weapons.
### The Axe
- Location (Part 1): Found at Shore Wynd, in the white gate garage area during Part 1: Arrival.
- Alternative Location (Part 2): Also available in Part 2: Zoe, in the back garden area.
- Damage: 1-hit kill on standard enemies.
- Notes: The Axe is the most powerful melee weapon in the game. It is especially valuable in NG+ runs where you know the enemy layouts and can plan aggressive routes.
### Pistol-3000
- Requirement: You must obtain the Sci-Fi Ending first to unlock this weapon.
- Location: Available in Part 1: Arrival or Part 5: Richard Boardroom, Floor 5.
- Notes: The Pistol-3000 is a powerful sci-fi themed firearm that references the game's multiple endings system. Unlocking it requires completing specific ending conditions, making it a reward for thorough exploration of the game's branching narrative.
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Ammo Management Strategy
Resource management is the backbone of survival in Townfall. Follow these principles:
- Stealth first, combat second — every bullet saved is a bullet available for a boss fight.
- Check every room — ammo spawns in boxes, drawers, shelves, and hidden areas. Thorough exploration is rewarded.
- Do not hoard excessively — if you have 10 pistol rounds and encounter a boss, use what you need. Dying with full ammo is worse than spending it to survive.
- Prioritize the right weapon — use improvised weapons for regular enemies, save firearms for bosses and emergencies.
- The Flare Gun is for emergencies — its 1-shot kill makes it tempting to use on every enemy, but its scarce ammo means you need it for critical moments.
- NG+ carries over knowledge, not just items — use your first playthrough to learn enemy placements and plan efficient routes in NG+.
